From Glaze to Amaze
Topics that can make a student's eyes glaze over come to life with game-based MoneyU v2.0. The game-based design engages students – watch videos of MoneyU – while covering key financial fundamentals.
MoneyU is essential financial skills training for young adults 17-25, used by: individual learners in synchronous or asynchronous online classes or in small or large collaborative groups.
| Banking | Earnings | Saving | Spending | Budgeting |
|---|---|---|---|---|
| Credit Card Use | Taxes | Debt | Insurance |
Throughout the 120-topic course, students will find videos, game widgets, calculators and reference documents. Each topic takes approximately 3-5 minutes to cover. In each lesson, there is a special emphasis on learning the language of finance. Each topic includes:
- Financial information
- On-going assessments with immediate feedback
- Interactive simulations
The program begins with a 50-item pre-test and ends with a 50-item post-test, which is one way for learners to measure how well MoneyU works. Students and their teachers have access to pre- and posttest scores. Teachers have additional access to comprehensive management reports, allowing them to analyze group performance and provide individualized instruction.
Four studies show that MoneyU's game‐based instruction leads to significant learning, even for students who have had some prior financial training. In our studies, only 20% of the students passed the pretest but 98% passed the posttest after completing the MoneyU course. This is particularly remarkable because all of the students in these samples had completed at least one course in a financial subject. The results are consistent across the four studies in high school and college classes, despite different teachers, curriculums and demographics. The data from these studies indicate that the differences in pretest and posttest scores are significant and the effect sizes can be described as very large.
Download the white paper (.pdf) which details the results: Teaching Financial Literacy Using Game-Based Instruction.



